Fixed Shift-clicking on certain contexts (like shops) allowing you to steal the item to research it. NOTE: As a consequence to those changes, auto-trash preferences were reset to Off, as by default. That config has a Blacklist, so that you can add items you wish the auto-trash leaves alone. Also, Auto-trash is now on its own Client Side config, so that option will be always on/off based on the player's preferences, not the servers. So, auto trash no longer disposes of those items. (It is the same bug that prevents fished items to be auto-turned into parts in Rare Item Swap and the Crate and Fish bags from Bags of Holding not auto picking them up) EDiT:Īutotrash is handy, but sometimes we may wish for some items not to be trashed, such as money and Etherian Mana. 1 update) Fixes a bug in the auto-trash researching prefixes where the item in the research slot (if any) was deleted.Ĭlick to expand.That's an old bug with the OnPickup hook from TMod. Added an option to auto-trash non-researched Prefix items and research the prefix in the process. Auto-trashed items now show up as picked up as part of the solution. I have a fix for it, but Mod Browser usually doesn't like when I update a mod twice in a row in a small amount of time, so, I'll only update it in about 5 minutes ( 10:50GMT). Note: v1.8.1 has an oversight, in that the item in the research item slot is destroyed as well when new prefixes are auto-researched. It has the side effect that you now see the name of the item you "pick up".Īlso, for the new prefixes not being auto-destroyed, it was more of a "balance" thing, so I just added a new config option that allows you to auto-destroy researched items with different prefixes and learn the prefix that way. Added Force Reload option in config to reload custom values or difficulty changes on the fly.Ĭlick to expand.There was a bug with the item despawning (and throwing exception, blocking all other updates) because it became Air before being picked up, and air cannot be picked up. Added Auto-delete researched items option in the config. So, the changelog is as follows: V1.8 Changelog Warning, this causes massive lag, and freezes for a few seconds as it reprocesses all values. The other Option is on the Research Amount Config, and allows you to force refresh the values of the maximum research needed, once, when you open the Research UI. This works on any researched item that has not been picked up by another mod (such as the Part converter in my Rare Item Swap Mod, or the Bags in Bags of Holding). One, on the client side config, allows you to turn on Auto-trash mode for items you already have researched (Items with non researched Prefixes are treated as not researched). Press any of the Buttons on the scrollable pane to apply the Prefix onto the item. Not the greatest in UI technology, but does its job. at .OpenStream(String name) at .b_15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)Īt .OpenStream(String name)Īt .ContentManager.OpenStream(String assetName)Īt .ContentManager.ReadAsset(String assetName, Action`1 recordDisposableObject)Īt .ContentManager.Load(String assetName)Īt (Gore gore)Īt (GameTime gameTime)Īt (GameTime gameTime)Īt .HostIdle(Object sender, EventArgs e)Īt .OnIdle()Īt .RunOneFrame()Īt .ApplicationIdle(Object sender, EventArgs e)Īt .(Int32 grfidlef)Īt .(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)Īt .ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)Īt .ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)Īt .Run(Form mainForm)Īt .Run()Īt .RunGame(Boolean useBlockingRun)Īt (String args, Boolean monoArgs)Īt is the Prefix UI. Silently Caught Exception: Error loading "Content\Images\Gore_0.xnb".
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